3. I'd recommend the Rebel; 2 shot kill on everyone except 3 on heavy with shield. Nanoweave Armor will be your best friend because of its resists. ah yes today I will play heby ass salt in hit vibeo gane PlanetSide 2®. 1. The shield can absorb up to 450 damage from any source, based. Same mechanism as the flak armor which being specific to explosions offers double the protection one gets from NW. They can be used on every class in every situation. Rank 1 Nanoweave now reduces Sniper Rifle (resist type 20) damage received by 20%, instead of Small Arms (resist type 2). Welcome to planetside 2! Don't worry about K/D ratio's in this game. Basically, the lower your sensitivity, the more you need to move your mouse around, but the easier it is to aim and the easier it becomes to compensate for hard recoil patterns. Nanoweave stacked with Nano armor cloak and I had more EHP than a resist shield heavy when cloaked. 0x and most people have nanoweave armor on and that one blocks 0. Similar stat granting items never ever stack in this game. PlanetSide 2. If you haven't, be sure to grab nanoweave armor ASAP. Full Nanoweave + Robotics Technician 4 or 5 = 60% of damage taken from bullets. SomeRandomTrSoldier Planetside 2 Nanites. Nanoweave Armor Nanoweave Armor provides a 20% resistance to sniper rifles, and increasing its rank adds additional classes of guns that the. The Reaper DMR feels nice to use, if not for Nanoweave Armor hardcountering it at CQC. Ammo belt's little reload buff is a huge boon on both heavy assault and light assault, especially with longer reload time guns. 186 votes, 140 comments. Personally, I think this game may be better off with the removal of nanoweave (some tweaks to a few guns, mainly shotguns if…62 votes, 100 comments. 4x) optic on it. Why even have the suit slot if all anyone uses is nanoweave?. Pielord Sep 23, 2018 @ 4:11pm. PlanetSide 2 Forums. Nanoweave Armor will give you as much help and love than your mummy and you cat ever did. Average TTK would increase, since the new minimum effective health would be up from 1000 to 1250. Nanoweave armor is the only viable option nowadays for four reasons. Headshots does double dmg most headshots does 2. Start with the default shield (nmg) maybe even get the first rank. Restoration kits. You can more certs from support classes then being a terminator. 2. Passively receive 20% small arms resistance. Nanoweave Armor is a certification for all classes except MAX. When engaging enemies while flying, your whole body will be open to enemy fire, so you will need this. Make sure you get nanoweave armor. Plus jump pack troops can carry c4. 9 * 0. This will make you that little bit harder to kill that will give you that little bit more time to kill them first in a fight, which is this game can be all you need to come out on top. Suit slots modify player’s armor to provide additional protection to a certain damage type, or utility in the form of increased speed or carrying capacity or ability power. For room clearing, conc. MAX OUT the heal tool, it's one of the best investments in the game. FateJH. Nanoweave protects against everything. The semi-auto sniper's extra damage per shot means you get 3 shots to kill on even people with that nanoweave business. Very noticable difference when using it vs when using nanoweave. how about 20% small arms resistance on it, that way there would be the heavier nanoweave armor where as the shield capacitor would be more effective for infantry fights as opposed to just a shield recharge and would make infantry fights more fun since there would be less downtime if u got shot and 1on1 fights would be more fair and create more diversity across the suit slots. The Wiki says it does not stack, its only effective when the shield is inactive or depleted while on for example the iridar site tells that it does indeed stack with the overshields but not with the resist shield. Which do you prefer? I have my shield stuff certed up to a higher level but I'm wondering if Nanoweave armor is worth certing into as well. In my opinion C4 is too powerful for it being so universal. Nanoweave Armor 2: 10c Increase health by 12. So we raise HE splash to 1300 so that you cannot survive it using Nanoweave. 4x scope for TR LMG. No, reducing headshot damage would buff skill. You get the most EHP and even if your reaction time isn't the quickest you can still hit "F" at any point while taking damage and get the full mitigation. Flak armor is really only useful for engineers. I am running nanoweave armor 5 and the default heavy shield at level 3. Nanoweave is available to everyone, even the sniper. One uses a not so accurate CQC weapon and the other an accurate automatic headshot weapon. In this anniversary update, you'll find loads of visual updates, balance changes, an entirely new facility capture mechanic, new items available in the Depot, and even some upcoming events. Buy the Night Vision scope for your Orion. Go with Nanoweave 5. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > [Suggestion] Make nanoweave armor an item instead of a suit. If you’re one of those people, you better have Flak Armor on, because sooner or later you’re bound to get exploded. All Discussions. As others have pointed out, frequently too, Nanoweave is situational just as is Flak armor and the HA shield; they all have their advantages in certain situations. See moreNanoweave Armor. All HA shields are not effected by nanoweave armor or flak armor. 4x) optic on it. Nerfed that about a year ago. Max revive tool and regen device. 0x, I'm sad they are not removing it, i think headshots should still deal more dmg then body shots but i dont think it should be double dmg. Certs: 61-211 per class 2. Ammunition Belt (Suit Slot) Ammunition Belt now increases the reload speed of primary and secondary weapon slots by 15%, on top of its. Nanoweave Armor #2 - contains two tables: 1) the table with BTKs at different ranges. The following is a Higby essay on the leaked changes to NanoWeave Armor surfaced from the PS4 _Integration update and Wrel's comment left on ApolloPS2's YouTube video "THE DEVS DID WHAT?! Discussing Planetside 2's *PRESUMED* Nerf to Nanoweave (see pinned comment)" Response Jacket is currently one of the best implants because of the Ectoblaster from the Halloween event. Survivalist is always insanely powerful, so it’s great option and an investment for all your classes not just Heavy. This is my favorite type of jets, i use it on 7 of my 8 LA loadouts [Medic]: "Granade bandolier" + "revive granade" for medic is a good choice. You either use nanoweave or you are gimped. PlanetSide 2. 5% All gun optics for Infantry cost 30c and include quick sights (reflex), close to mid-range. armor 7 to N. Rangefinder Implant and VR targets (shooting range) Was in the VR training earlier testing out different weapons in the shooting range. Get the first two ranks of Nanoweave armor. I did not notice what his work is. the 2. While I try and play as sneaky as I can, there's always that one heavy that sees you and starts shooting, and nanoweave will give you the time to turn around and. Obviously a huge defensive benefit to explosive damage, but it does nothing versus bullet. The downside is that it's duration is short and the recharge is pretty long (so up-time is quite a bit lower than Hunter Cloak). You have a kick *** starter gun, the Orion. The HA's overshield acts like a slightly stronger. Actually nanoweave is basically deeply NERFING my WEAPONS , Nerfing Nanoweave or remooving it will result in making the ttk and predictability even across the board , also will result in a overall Buff of all weapons wich will all work as intended whiout having this awefull armor buff who is a NO skills and unfair. Nanoweave Armour; Should it be Nerfed? | Planetside 2 Gameplay - YouTube Nanoweave Armour is without a doubt the most impactful suit slot, and has continued to be so during the entirely of. A long time back, you could use an ability like Resist Shield and Nanoweave Armor and the percentage of small arms resistance applied by Resist would add itself to the % provided by Nanoweave. EMP bando gives you an ability to weaken big groups take down enemy spotters beacons turrets and so on. Its effectiveness goes down with the amount of hp you have left. Rank 5 special ability: affected deployables will also automatically repair themselves for 25 health per second. Flash Grenade For suit mod do I want Sprint, Shield Capacity, Nanoweave, or chameleon. Equipped the rangefinder implant out of. 0. Spawn Beacon for Squad Leader. 175 votes, 59 comments. However, it does take a lot to learn how to manage the shorter duration and long recharge. ) bodyshot - not a headshot or legshot. This. PlanetSide 2. 20, at 6:00am PT (3:00pm CEST), downtime is expected to last up to four hours. 6 bullets to kill 2. The Vanu HA starts with one of the best weapons (Orion) in the game so you won't need to upgrade. No longer reduces movement speed. Medic: The TAR or the Cyclone TRV. Get 1x scope first, then few cheap ranks of Nanoweave armor. Lets you travel a little bit farther while cloaked. Home Forums > Planetside 2 Development > Test Server: Discussion >. 2) It makes the 'killability' at range of new players, compared to the people who've played a day or two and figured it out, pronuced. Nanoweave Armour is without a doubt the most impactful suit slot, and has continued to be so during the entirely of Planetside 2's life cycle. 31 votes, 95 comments. Upgrading your preferred class ability is good also. In exchange, the. 5x multiplier would make a lot of veterans angry for slowing down the headshot ttk, in addition to the previous. PlanetSide 2 Forums. 1. Nanoweave and Resist don't stack anymore (just like Flak and Resist), but Nanoweave and NMG do because the new nanoweave resistance DOES apply to shields. You can solo almost anything in the game, vehicles included, with these. You can use the heat mechanic and tiny splash damage to constantly give yourself Flak 5 but it's actually better because it has higher resistances against launchers and light anti vehicle. Always concs. Do you have to 'equip' nanoweave armor? This might be the most stupid question, but I've noticed certain vocabulary being used describing nanoweave, and while playing, I don't. It adds damage resistance to small arms for your torso, arms and legs. 1x for bolt action sniper rifles and 2x for other weapons. It is said that NMG is unaffected by Nanoweave Armor. Flanker Armor increases resistance to C4, ensuring that two bricks will not be able to kill a Main Battle Tank. RevergenceYou will notice three worksheets: Nanoweave Armor #1 - contains the table with bullet damage at different ranges. For medium to long ranged battles against armored division, I use RL, and for close, also RL, C4 and AV grenade. Additionally, the Nano-Armor Cloak reduces the. Medical Kits will unlock for all non-MAX classes simultaneously, similar to Restoration Kits, as will all upgrades. Depending on your mouse pad/in game sensitivity you may have to adjust further. Nanoweave Armor will give you as much help and love than your mummy and you cat ever did. IIRC max flak gives 50% damage reduction from explosions. Still applies if the headshot ratio is brought back to 2, rather than the nanoweave-inflated 2. PlanetSide 2 Forums. in planetside what kills you FAST is lack of situational awareness and bad positioning, no amount of nanoweave will save you. PlanetSide 2 at IGN: walkthroughs, items, maps, video tips, and strategies. Összes Témák. Dev Note: As part of the ongoing experiments with Nanoweave, we're pulling off the movement speed reduction and moving the resistances of sniper rifles into their own category that can be. Since a player has 500 health and 500 shield, we easily know that nanoweave armor increases health by 625, bringing total EHP to 1125, or a 12. And the A-Tross should be renamed "The Typewriter" for its RoF and shooting sounds. Resist Shield is an ability available to the Heavy Assault. Now, I think removing nanoweave armor will be enough to reduce the gap between new player and veterans. 5% 10 Nanoweave Armor 3 Health +15% 50 Nanoweave Amroe 4 Health +20% 150Nanoweave Armor, Ammunition Belt, Flak Armor, Grenade Bandolier: 手雷: Frag Grenade, Anti-Vehicle Grenade, Concussion Grenade: 功能: Auxiliary Shield, C-4,. Confirmed by in-game. Nanite Systems | PlanetSide 2 Wiki | Fandom See patch notes as well. nanoweave is just cherry on top, nevertheless it's still OP and meta if combined with adrenaline shield because slight movement speed debuff is not so important (unless you try to footzerg to another base and than it. It is unlocked and upgraded using Certification Points. But if you are a Headshotwizard and can get enough kills to keep the shield charged, you might consider Adrenaline Shield (Max rank. For suit mod do I want Sprint, Shield Capacity, Nanoweave, or chameleon. In other words, it increases the potency of health and shields by 25%. Nanoweave is still the meta during most fights. The extra health nanoweave gives you will almost always beat out the slightly faster shield regen of asc. 5% 10 Nanoweave Armor 3 Health +15% 50 Nanoweave Armor 4 Health +20% 150I run either Flak armor or Advanced Shield Regen. Similar stat granting items never ever stack in this game. CORRECTIONS! Keep your annotations on! There were three big calculation er. After the nanoweave nerf flack armor is the best suit equipment to. It was and still is ubiquitous for infantry engagements; it'll increase your survivability against man-portable ballistic weaponry(and lasers, in the case of the vanu). Above the line, you should keep your overshield on. You have to. Nanoweave Armour; Should it be Nerfed? | Planetside 2 Gameplay - YouTube Nanoweave Armour is without a doubt the most impactful suit slot, and has. . Nanoweave also makes a great choice for indoors combat. Eventually, go to passive certs and buy the first level or two of faster hacking (1, 10, 30 certs I think). Right now, a single level of Nanoweave Armor will result in the soldier surviving the splash from any single HE round. If going shield is it enough to be worth it over med equipment? If I can get tactical I assume I want the turret. I'd suggest Nanoweave + NNG for your average player. Implants vary. Additionally, the Nano-Armor Cloak reduces the damage the user takes from various damage. When activated, the Nano-Armor cloaking device cloaks the. On the otherhand, considering that most weapons only need 6-7 (5 for a few of the NC guns) bullets to kill you, that one extra shot is pretty significant and. Nanoweave Armor is a certification for all classes except MAX. As it stands body shots deal 0. It might just be mislabeled Critical Assist, which is awarded when you deal a large percentage of the total damage, but someone else still lands the killing blow. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penalt. Page 1 of 2 1 2 Next > Vulpecula07. Ammunition Belt (Suit Slot) Ammunition Belt now increases the reload speed of primary and secondary weapon slots by 15%, on top of its existing benefits. Nanoweave armor resists a % of small arms damage. While in said cover try to look around at your surroundings before trying to cross a road. Discussion in 'PlanetSide 2 Gameplay Discussion' started by Yuki10, May 12, 2015. But what does it mean for. everyone has started out with low nanoweave and given time can gain enough certs to get it to level5 on at least one class. Depends mainly on your playstyle. P. Since I play CQC a lot as an infiltrator, I made the conversion to Nano-armor cloaking a while ago. Kunavi. You should change the sensitivity to where you are comfortable first, but- (remember, lower is better). It also lowers your max damage range by 1/2 IIRC. Grenade that cost 25/50/75 nanite will be restocked every 30/60/90 sec, provided nanite are available. Two specific weapons stand out for this, being the TR Mini-chaingun and the VS VE-H Maw. thinking about advanced shield capacitor in these loadouts tho. Frightning89. My suggestion? Remove it and refund the points. It is unlocked and upgraded using Certification Points. Flak Armor is a suit slot enhancement available to all non-MAX infantry classes. If you have extra certs. adamts01 said. The full complement. You forget the common Nanoweave Armor and Heavy Assaault's overshields. Moreover, it would open up a suit slot (I usually run Shield Capacitor on medic to quicken the shield re-pop) where you can chose Nanoweave for some extra-tankiness or flak armor or anything else. sempre se ne possediamo uno. Nanoweave Armour, one of the more controversial aspects of infantry customization in the game saw an update in the Arsenal Update. If you're asking for everyone to be the same (armor wise), then what would be the point of having different classes? This game would be boring. laying around or you work with a well coordinated squad that will. 9 bullets to Kill 2. It is unlocked and upgraded using Certification Points. [Suggestion] Rework infantry suit to make them on part with nanoweave armor Discussion in 'PlanetSide 2 Gameplay Discussion' started by Halkesh, Jun 30, 2018. Bringing it back down would keep people from surviving mines as well and reserve that for just Flak Armor. On top of that, there's this suit item everyone can, and almost always do, use called nanoweave armor that gives you a 20% damage reduction to small arms fire, except for headshots. That's not unfair or unbalanced. It's not worth 1K over Nanoweave 4 in my opinion, but then if you're using your HA often, it's always a little thing more. Due to the size and chaotic nature of combats. Ex 3. no -10% speed reduction, because the speed reduction is made in favour of snipers) 2. Nanoweave armor will no longer provide that 20% damage reduction to small arms fire. I'd recommend NMG for most players as it's simple and works pretty well. Most of the "victims are new players", bc they don't have maxed out nanoweave armor. Nanoweave Armor reduces incoming small arms damage by a percentage, rank / cost / effect: Rank 1 - 1 cert: 7. Stick a couple of ranks in each. In other words, it increases the potency of health and shields by 25%. So the difference in TTK is (9-1)*refire_rate / (4-1)*refire_rate. default sidearm, nanowave armor, assimilate, and critical chain. Nanoweave does not protect against headshots at all. Nanoweave 5 won't change anything in. Full nanoweave outside of 85m requires another bullet still bringing it to 5 to kill. PlanetSide 2 Forums. Nanoweave Armor (Suit Slot) Rank 1 Nanoweave now reduces Sniper Rifle (resist type 20) damage received by 20%, instead of Small Arms (resist type 2). Regarding shields, it really depends on your playstyle. When equipped, it will mitigate incoming small arms fire by a percentage based on rank. This guide only covers common-pool suit slots. 2 headshot kill within 15 meters on anyone not using any sort of nanoweave armor. Making Headshots not ignored again returns us to the problem we had in the beginning, where Bolt-action Headshots aren't one hit kill and reducing the overall headshot multiplier so wearing nanoweave is a 2x instead of a basically 2. Make sure you get the Reflex 1x scope for it. Carapace implant. Stick to cover as much as possible. . Sniper rifles do have damage drop (as do the alternate pistols, and SMGs which also don't have minimum damages listed) Shooting at a meatpuppet it can survive a headshot from a standard 100 cert BA rifle (NC default) with as low as rank 2 nanoweave at 75m suggesting their minium damage is 525, and hits that minimum damage as early as. Nanoweave Armor. utility: aux shield. This loadout has nanoweave armor, frag grenade, 2 x C4 and drifter jump jets. But for starters i would recommend some levels of Flak armour. By default, non-infiltrators have 500 shields and 500 hp. 86K subscribers in the Planetside community. But instead of removing nanoweave I'd suggest to add other options: 1. Grenade Bandolier is incredibly situational, while NW5 will constantly come into play. You could dump some certs into Nanoweave like suggested but I think at this point Flak Armor would increase your survivability more. (since currentlynano is the go-to) The headshot multiplier reduction to x1,5 will just make salty veterans angry but will only reduce the TTK gap by 0,1-0,15 sec. I have a level five nanoweave armor and it feels like im getting killed just as much as nanoweave level four armor. PlanetSide 2 Forums. Why? Because Nanoweave plus Nanomesh plus auxiliary shield all stack to create a monstrous 1800 hitpoints, Just to be precise: Nanoweave Armor and Nanite Mesh Gen do not stack. Negative resistances (eg. 7 times faster TTK with headshots than bodyshots for the 143 damage model when you are within max damage. absolutely correct statements. It's about not being disadvantaged. Nanoweave armor for the 20% small arms dmg resistance medical kit On the infiltrator nano cloak for the extra 100 shield. They just seem to come together to make engineer the most versatile class in the game to take on any target. Nanoweave Armor: More base health, and currently better at resisting explosive damage than Flak Armor (but this is being fixed really soon - if it hasn't been. Class-specific suit slots are covered in. Grenade bandolier and flak armor (point holds and grenade spam) can be useful in specific situations too. Nanoweave and Kinetic. Imagine if there was an implant (or armor slot) that increased your small arms damage output by 20%, would you not use that? Just remove it please, it's never a good idea to have something that just straight up boosts your health in the vast majority of situations, in a sandbox game like Planetside 2. They should divide up the resistance stats across all the weapon types and change the way Nanoweave affects these. (Do you really want to hurt me!? It fits the QQ armor theme. “ Before Nano-Armor stacked with Nanoweave, the majority of Infiltrators found it to be lackluster. Theoretically, it's something like 2000 max for a NW+NMG. The only thing I can add is to say that the auxiliary shield adds an extra bullet required to kill you for 143, 125 and 167 damage bullets in some combinations of with and without nanoweave. Lasers and Infravision implant or on the scopes. By Gafired. Beyond that, you're pretty much dead due to the ttk. Nanoweave Armor: Reduces bullet damage by 20%. Does Nanoweave Armor stack with Nanite Mesh Generator / Adrenaline Shield? There seems to be different sources. Full nanoweave outside of 85m requires another bullet still bringing it to 5 to kill. 5x for shotguns, crossbow and T7 MCG, 2. Unlike weapons, Suit Slots need to be unlocked individually for each class. You really need to try it. WarmasterRaptor, Jul 4, 2014 #3. See above plus: Weapons - PlanetSide 2 (fisu. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion[Light assault]: "Nanoweave armor" never be a mistake. It beeps like a madman, shoots peas, and 6 of them can hold a biolab landing pad by themselves. PlanetSide 2 Forums. Nano-cloak takes a bit more familiarity with the class IMO to use better. Yes, you can eventually get to the point where you take 20% reduced damage from small-arms fire with Nanoweave armor. Also, do remember that Symbiote exclusively affects small arms damage, and nothing else,. With a Nanoweave Armor you can compensate and get more survivability. Rangefinder Implant and VR targets (shooting range) Was in the VR training earlier testing out different weapons in the shooting range. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penalt. The C4 and other protection should still apply though. 5. At the time of writing this guide, I have 1,550 hours logged on Planetside 2. get back previous state of Nanoweave Armor (e. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penaltIf you're trying to be the guy flying past enemy lines to plant C4 on enemy Tanks and Sunderers, flak armor is a very good choice. Dev Note: As part of the ongoing experiments with Nanoweave, we're pulling off the movement speed reduction and moving the resistances of sniper rifles into their own category that can be. I have the shield up at full health and 1-2 bullets to the torso is all it takes to not just knock down the shield, but instantly kill me. It is said that NMG is unaffected by Nanoweave Armor. CORRECTIONS! Keep your annotations on! There were three big calculation er. NMG ties an unbroken adrenaline shield at 11s of regen, and a broken adrenaline shield at 8s. (Planetside 2 Gameplay Commentary Guide) Introduction To Heavy Assault Class / OLD. Nanoweave Armor (Suit Slot) Rank 1 Nanoweave now reduces Sniper Rifle (resist type 20) damage received by 20%, instead of Small Arms (resist type 2). I will equip Nanoweave Armor™️ in the Nanoweave Armor™️ slot and Medkit™️ in the Medkit™️ slot. Covert Drop Implant. Upgrade your medical applicator to lvl 4 and repair tool to lvl 4. It is auto-granted at rank 5 to the Engineer, and is otherwise unlocked and upgraded using. Above the line, you should keep your overshield on. So the idea with this loadout is that it can be very versatile at almost all ranges at. Vanu have pretty limited LA options. PlanetSide 2 Forums. “I have 4 loadouts to fill. On the other hand, carapace is gonna. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > [Guide] Nanoweave Armor vs ASC Analysis Discussion in 'PlanetSide 2 Gameplay Discussion' started by Iridar51, Sep 23, 2014. Nanoweave Armor (Suit Slot) Equipping Nanoweave now reduces base movement speed by 10%, and Heavy Assault Shields are no longer affected by Nanoweave's resistance reductions. 2) Adrenaline Shield functions identically to NMG, the only difference is in how its energy is restored: passive energy recovery of Adrenaline is slower, but getting kills instantly restores a small amount of energy. But I find that for me it has no effect. Nanoweave is actually a better high skill suit slot because more experienced players dodge mines and explosives much better. 5. Because Level 1 Flak armor advantages combined with Nanoweave would nearly invalidate the existence of Flak. g. I've also purchased the TMG-50 and slapped the HDS (3. My personal favorite general purpose setup. I use nanoweave on both. Nanoweave Armor. As it stands body shots deal 0. If they ever did remove nanoweave, they'd somehow need to rework symbiote as well. the exception is MAXes - dont even try, you need upwards to 30 strikes or more to take one down which is practically impossible. 0x, I'm sad they are not removing it, i think headshots should still deal more dmg then body shots but i dont think it should be double dmg. Small arms will not do damage to armour, whereas heavy weapons will. For simplicity, let's just use the max version of each, such that flak armor reduces explosive damage by 50% and nanoweave armor increases health by 25%. I'm wondering where to place my certifications for an optimal build. Downtime for this update is expected to last up to 4 hours. I should know, I use it, and still get OHK'd occasionally via head shot. Advanced Shield Capacitor: It will drastically reduce the time for your shield to come back up. NC is the best for that. C-4 is a utility slot explosive available to all non-MAX infantry classes, except the Infiltrator. Wearing Nanoweave requires no skill? It's a suit of armor. So i've seen many times people say how heavies are OP due to over-shield ability. It adds damage resistance to small arms for your torso, arms and legs. r/Planetside • Old Planetside 2 lighting was just something else. Nanoweave Armour, one of the more controversial aspects of infantry customization in the game saw an update in the Arsenal Update. You will switch to the resist shield when you get a bit more used to the mechanics. Adrenaline pump. PlanetSide 2. 2- Defence slot There's a few different options here, but I'll only list the most "viable" ones. Three weeks into Planetside 2 and enjoying it so far, when I'm not being run over by allies. Combine its shield ability + Nanoweave armor + LMGs which are the best and the most versatile overall weapons for close and mid range fight and you have the absolute OP infantry class which will easy win every 1v1 situation. 5%. The fifth level is a total waste of certs since no one uses the Archer in an anti-infantry role. #2. trueBusiness, Economics, and Finance. Nanoweave armor will no longer provide that 20% damage reduction to small arms fire. Even Nanoweave 5 will not make you survive a headshot from some rifles at the weapon's optimum firing range. Should Nanoweave and Fire Suppression get removed? Discussion in 'PlanetSide 2 Gameplay Discussion' started by UberNoob1337101, Oct 2, 2017. I haven't been able to find exact info on how it works, but I'm assuming that the margin between. 4. Sure, it still applies after that, but still worth mentioning. 1%. The nerf to adrenaline and removal of nanoweave put resist shield back into a proper place. If I didn't. Though it is rather nice to have an option to. This thread is. Mostly all weapons deal more than 125 points of damage per bullet, so at most you can tank one extra shot. If you're just going to run into a room from and odd location and shotgun blast. Home Forums > PlanetSide 2 Discussion > Class Discussions > Heavy Assault > Shield up. I was considering grabbing a. There is cosmetic armor that can be only be aqcuired through station cash or directives. For your suit module, you have many choices (Nanoweave is the safe choice), but my personal favorite is actually Adrenaline Pump. The cloak only gives protection when it's on with the. armor 7 , TTK has increased for 40. Estimated downtime is 3 hours. at nanoweave 5, pre patch: 1250 hp post-patch: 20% damage reduction 1000 hp is deafault, so if dealt 1000 damage and you are dead, then pre-patch you needed an additional 250 damage which also (unintended) applied to explosions. Tool:Play run-n-gun at 20-30m. Jul 18, 2019 @ 3:17pm i've played a long time and havnt found adrenaline shield all that useful, its purely on skill level and playstyle. If you already kill people easily and want to play more aggressively, go ASC. It almost completely invalidates all the other perks, being that without it equipped, it feels like we die within 2 shots. . richardgaming. It kills everything efficiently. It says that it doesn't stack with Nanoweave and Flak so Response Jacket shouldn't work either. The HA's overshield acts like a slightly stronger version of Nanoweave for the HA, and puts the HA on even footing against Nanoweave'd classes even if you forego NW. For cloak module, Hunter Cloak is personally the safest to use. The extra health works very well with the medic's regen ability. PlanetSide 2 Forums.